The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 3 (100), 2023 · 106–109 · DOI: 10.24412/1991-5497-2023-3100-106-109

THE ISSUE OF TOPICALITY OF ROLE-PLAY GAMING AS A POSSIBLE AND EFFECTIVE METHOD OF BOOSTING BACHELOR STUDENTS LANGUAGE LITERACY

Osipova I.A.

Abstract

The article concentrates on the issue of the use of role-plays, which is considered a most popular tool to master professional English vocabulary and assist bachelor students in overcoming the fear of expressing their thoughts in the English language, using improper vocabulary and making grammar mistakes. The author focuses her attention on the preliminary stage of preparing a role-play, at which undergraduates work on narrow focuses material on management, economics or finance, which is the basis of their future profession. The paper demonstrates a possible example of exercise, intended to help memorize the information and the required vocabulary for the undergraduates participating in the role-play to use at the seminar. The author highlights the effectiveness of the role-play gaming method, as it results in boosting students’ motivation and communication on hot topics of economics finance and management.

Keywords: non-linguistic university, role-play gaming, financial focus, economics, communicative skills, professional language, innovative methods

Full text in Russian.

How to cite

Osipova I.A. THE ISSUE OF TOPICALITY OF ROLE-PLAY GAMING AS A POSSIBLE AND EFFECTIVE METHOD OF BOOSTING BACHELOR STUDENTS LANGUAGE LITERACY. The World of Science, Culture and Education. 2023. No. 3 (100). 106–109. DOI: 10.24412/1991-5497-2023-3100-106-109