No. 3 (106), 2024 · 189–192 · DOI: 10.24412/1991-5497-2024-3106-189-192
THE IMPLEMENTATION OF GAMING TECHNOLOGIES IN TEACHING PRIMARY SCHOOL CHILDREN IN A DISTANCE FORMAT
Abstract
When working on this article, the authors identified as a research task an attempt to highlight some of the most significant, in their opinion, issues related to gaming technologies and their effective use in the primary general education in distant learning. The authors reveal processes that are most characteristic for the Russian school at its present stage. Based on their analysis, the research reveals importance of the course of educational work carried out remotely that improves such integration of the technologies. The paper provides the definisiton of the concepts “distance learning” and “gaming technologies”. The authors demonstrate a method of usin gaming technologies in distance learning with primary school students as the most effective one. The resaerchers consider the ways of using some digital platforms on whose basis this method could be implemented. The work studies tasks designed to be performed in the form of educational games by primary school students.
Keywords: primary general education, optimization of results of implementation of primary general education, distant learning, game technologies, web quest
Full text in Russian.
How to cite
Bayrambekov M.M., Ramazanova E.A. THE IMPLEMENTATION OF GAMING TECHNOLOGIES IN TEACHING PRIMARY SCHOOL CHILDREN IN A DISTANCE FORMAT. The World of Science, Culture and Education. 2024. No. 3 (106). 189–192. DOI: 10.24412/1991-5497-2024-3106-189-192