The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 3 (100), 2023 · 160–162 · DOI: 10.24412/1991-5497-2023-3100-160-162

GAMIFICATION OF THE EDUCATIONAL PROCESS AS A TOOL TO INCREASE THE MOTIVATION OF STUDENTS

Burakova I.S.

Abstract

The article discusses the influence of gamification of the educational process on motivation of students. Gamification of the educational process can increase the level of involvement of students, similar to what computer games can give, improve their specific skills and optimize their learning. The task of this article is to study the use of gamification as a means of increasing the motivation of teaching older adolescents. In order to identify the influence of gamification on motivation of learning, an experimental study was conducted in which students aged 15-17 years (students of junior courses of secondary vocational education of the branch of the SSPI in the city of Zheleznovodsk and students of grades 10-11 of the MBOU “Lyceum of Cossacks named after A.F. Dyakov” in Zheleznovodsk) took part. A diagnosis of the motivation of students is carried out.

Keywords: digitalization, gamification, information technology, motivation, competencies

Full text in Russian.

How to cite

Burakova I.S. GAMIFICATION OF THE EDUCATIONAL PROCESS AS A TOOL TO INCREASE THE MOTIVATION OF STUDENTS. The World of Science, Culture and Education. 2023. No. 3 (100). 160–162. DOI: 10.24412/1991-5497-2023-3100-160-162