The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 3 (106), 2024 · 78–80 · DOI: 10.24412/1991-5497-2024-3106-78-80

GAMIFICATION IN IMPLEMENTATION OF FOREIGN LANGUAGE LEARNING INDIVIDUAL TRAJECTORIES IN A UNIVERSITY’S ELECTRONIC ENVIRONMENT

Zubkov A.D.

Abstract

This study investigates the potential of gamification, the integration of game elements and principles into non-game contexts, to facilitate the implementation of individualized foreign language learning trajectories within the electronic environment of higher education institutions. By leveraging game mechanics such as points, badges, leaderboards, and immersive narratives, gamification can enhance learner engagement, motivation, and language acquisition outcomes. Personalized learning paths, enabled by gamification and adaptive technologies, cater to diverse learning preferences, goals, and pacing requirements. The study examines theoretical foundations, practical applications, and challenges of gamification in online and blended language education. It provides recommendations for educators to effectively integrate gamification strategies, personalized learning trajectories, and digital technologies in higher education foreign language programs. The research highlights gamification as a transformative approach to revolutionize language education, foster student success, and equip learners with essential skills for the global landscape.

Keywords: e-learning, higher education, personalized learning, educational technology, instructional design

Full text in Russian.

How to cite

Zubkov A.D. GAMIFICATION IN IMPLEMENTATION OF FOREIGN LANGUAGE LEARNING INDIVIDUAL TRAJECTORIES IN A UNIVERSITY’S ELECTRONIC ENVIRONMENT. The World of Science, Culture and Education. 2024. No. 3 (106). 78–80. DOI: 10.24412/1991-5497-2024-3106-78-80