No. 3 (106), 2024 · 90–92 · DOI: 10.24412/1991-5497-2024-3106-90-92
DEVELOPING CULTURAL COMPETENCE THROUGH A QUEST IN A VIRTUAL MUSEUM IN THE CONTEXT OF LEARNING A FOREIGN LANGUAGE
Abstract
The article discusses the use of technology of virtual reality to enhance cultural competence in foreign language learning. The study is based on a museum VR-quest developed using the Spatial application and aimed at creating an interactive platform for learning about works of art and cultural nuances. The cultural competence required in language learning includes the ability to navigate different cultural contexts along with linguistic skills. Based on the synthesis of sociocultural theories and modern VR-technologies, the article presents a structured scheme for implementing a museum VR-quest with a detailed description of its design, integration into the curriculum and potential outcomes. The study involving 47 EFL students uses both quantitative and qualitative methods, assessing the development of cultural competence, language skills and personal growth. Quantitative analyses reveal significant improvements in cultural competence, language skills, and attitudes toward art and museums. Statistical measurements and paired t-tests confirm the effectiveness of the museum VR-quest. Qualitative analyses reveal that participants have improved their understanding and appreciation of culture, and that art is seen as a universal language that connects different cultures. The study emphasizes the dynamic and engaging nature of immersive cultural learning and recommends similar VR activities for language learners.
Keywords: virtual reality, museum quest, cultural competence, immersive learning, foreign language learning
Full text in Russian.
How to cite
Krasnova T.I. DEVELOPING CULTURAL COMPETENCE THROUGH A QUEST IN A VIRTUAL MUSEUM IN THE CONTEXT OF LEARNING A FOREIGN LANGUAGE. The World of Science, Culture and Education. 2024. No. 3 (106). 90–92. DOI: 10.24412/1991-5497-2024-3106-90-92