No. 3 (100), 2023 · 127–130 · DOI: 10.24412/1991-5497-2023-3100-127-130
GAMIFICATION AS A TRANSDISCIPLINARY COGNITIVE TECHNOLOGY OF NEUROEDUCATION (ON THE EXAMPLE OF THE AUTHOR’S DEVELOPMENT)
Abstract
One of the transdisciplinary cognitive technologies of neuroeducation is gamification, when it comes to creating a learning game resource by a team of students – representatives of different professional groups. The basic principles of the development of gamified resources are highlighted: the use of sound, animation and color effects, the ability to check the correctness of tasks, navigation through the game, multi-series, student involvement, the presence of open, creative tasks, the possibility of corporate play, the effect of “player presence” in the game, etc. The multimedia resource “Journey through the history of pedagogy”, created on the basis of the textbook “Developing the subject-spatial environment of a preschool educational organization” (by O.V. Krezhevskikh), is described. The method of team interaction of various professional groups in the development of gamified resources is disclosed.
Keywords: gamification, professional education, game motivation, digitalization, digital technologies, multimedia games
Full text in Russian.
How to cite
Mikhailova A.I. GAMIFICATION AS A TRANSDISCIPLINARY COGNITIVE TECHNOLOGY OF NEUROEDUCATION (ON THE EXAMPLE OF THE AUTHOR’S DEVELOPMENT). The World of Science, Culture and Education. 2023. No. 3 (100). 127–130. DOI: 10.24412/1991-5497-2023-3100-127-130