No. 3 (100), 2023 · 511–513 · DOI: 10.24412/1991-5497-2023-3100-511-513
GAMIFICATION OF DIALOGICAL UNITY IN THE ENGLISH LANGUAGE THROUGH THE BREAKING OF THE COHESIONAL RELATIONS OF THE DISCOURSE IN STATEMENTS-REFUSALS
Abstract
The article raises an issue of gamification of dialogic discourse in English on the example of Stephen Fry’s novel “Hippopotamus”. It is also important that Stephen Fry for many years acted as a co-host of comic shows and an actor in sketches, as well as their author and screenwriter, which predetermined his strategy for building dialogues in literary works. The protagonist of the novel “Hippopotamus”, a writer and critic, is almost never sincere in dialogue – he uses peculiar masks that gamify his communication with friends and acquaintances. This is especially clearly manifested in the example of the statements-refusals generated by him – the character practically does not use an explicit and unambiguously interpreted form of refusal, using allegorical forms and references to precedent statements. Literary and stage patterns of dialogues influence the conduct of dialogue in real life and at the same time become more diverse due to the absorption of dialogue features from the real practice of oral speech. This determines the relevance of the analysis of dialogues in modern fiction.
Keywords: dialogue, discourse, gamification, refusal, pragmatics
Full text in Russian.
How to cite
Zhuykova S.A., Egorshina N.V. GAMIFICATION OF DIALOGICAL UNITY IN THE ENGLISH LANGUAGE THROUGH THE BREAKING OF THE COHESIONAL RELATIONS OF THE DISCOURSE IN STATEMENTS-REFUSALS. The World of Science, Culture and Education. 2023. No. 3 (100). 511–513. DOI: 10.24412/1991-5497-2023-3100-511-513