No. 3 (100), 2023 · 441–444 · DOI: 10.24412/1991-5497-2023-3100-441-444
THE MOTIVE OF THE FALL OF A HERO IN THE WARCRAFT 3 SERIES
Abstract
In the article an image of a hero and his fall in the game Warcraft 3: Reign of Chaos are analyzed. A chain of events, through which the player understands what way the hero will take and how the plot will unveil, is revealed. Hypothetical prototypes of the hero are analyzed. The topic of how classical literature can provide basis for creation of the algorithm of the fall of the hero in the game is touched upon. Examples from the text of the game and episodes that could have been taken as this basis are given. The chain of events which is thought over by the player leading to strong emphatic bond between them and the heroes in the game and its events is re-constructed. The original text of the game (without translation) is taken into consideration which contributes to more scrupulous analysis of the given material. Specifically, some stylistic devices are pointed out which may amplify the emotional climax of the plot, and the feelings of the characters can shine brighter. At the end of the article conclusions are given.
Keywords: computer games, the fall of the hero, Warcraft
Full text in Russian.
How to cite
Amosov N.V. THE MOTIVE OF THE FALL OF A HERO IN THE WARCRAFT 3 SERIES. The World of Science, Culture and Education. 2023. No. 3 (100). 441–444. DOI: 10.24412/1991-5497-2023-3100-441-444