No. 6 (97), 2022 · 299–301 · DOI: 10.24412/1991-5497-2022-697-299-301
GAMING TECHNOLOGIES AS A FACTOR OF INCREASING STUDENTS’ MOTIVATION
Abstract
The article raises one of the most important issues in modern pedagogy – the noted reduction of motivation for studies in students. The article considers the issue of increasing the level of motivation of students in the modern educational environment. The analysis of the concept of “motivation” is reflected and the classification of gaming technologies is given. The influence of gaming technologies on the formation of internal motivation is presented. In the course of the research, the analysis of scientific literature is carried out. As part of the study, a survey is conducted among students and teachers in order to determine their attitude to gaming technologies. The analysis of the data made it possible to identify the features of increasing motivation in the learning process with the help of game technologies in pedagogical practice.
Keywords: motivation, game, game technologies, internal motivation, types of motivation, classification of game technologies.
Full text in Russian.
How to cite
Slepukhina А.S. GAMING TECHNOLOGIES AS A FACTOR OF INCREASING STUDENTS’ MOTIVATION. The World of Science, Culture and Education. 2022. No. 6 (97). 299–301. DOI: 10.24412/1991-5497-2022-697-299-301