No. 1 (104), 2024 · 504–508 · DOI: 10.24412/1991-5497-2024-1104-504-508
THE IMPLEMENTATION OF CREATIVE STRATEGIES IN BOARD GAMES-TRAVELOGUES WITHIN STUDYING FOREIGN LITERATURE
Abstract
The article explores the practical implementation of modern creative strategies within studying foreign literature based on such board games-travelogues as “Ascend to Olympus!” and “Inferno” made by the authors of this work. The description of methodological principles, materials (ancient mythology and literature, Dante’s “Divine Comedy”), game rules, emerging associative connections precedes the appeal to the question of game approach in teaching and studying humanities as well as the formation of philosophical-aesthetic foundation of necessity of complex approach to studying world literature. It concludes that one of the central components within making board games-travelogues is emphasizing on precedent-setting phenomena and actualization of national, historical, cultural codes, primarily, of ancient code.
Keywords: board game-travelogue, world literature, antiquity, Dante, cultural code
Full text in Russian.
How to cite
Sharypina Т.А., Menshchikova M.K., Naumchik O.S. THE IMPLEMENTATION OF CREATIVE STRATEGIES IN BOARD GAMES-TRAVELOGUES WITHIN STUDYING FOREIGN LITERATURE. The World of Science, Culture and Education. 2024. No. 1 (104). 504–508. DOI: 10.24412/1991-5497-2024-1104-504-508