The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 2 (99), 2023 · 475–480 · DOI: 10.24412/1991-5497-2023-299-475-480

ABOUT IMPLEMENTATION OPPORTUNITIES OF SIMULATOR GENRE VIDEO GAMES TOOLKIT IN SCIENTIFIC AND TECHICAL TRANSLATION CLASSES

Arishchenko S.I.

Abstract

The article deals with a problem of increasing visibility of the lexical material taught in scientific and technical translation classes. Due to the widespread introduction of information technologies, including education sector, there is a need to research the most suitable software products and systems capable of improving the quality of teaching students in the classes related to the translation of specialized texts, such as technical or scientific. The main content of the research is an analysis of the functionality of various simulator games of civilian jobs, the main concept of which is the interaction between man and machine. Particular attention is also paid to military terminology, which is necessary for students in their future professional activities, even if it is not directly related to the translation of scientific or technical texts. In this case, some military simulator games are also analyzed as a source of military terminology. This point of view could be attractive both to specialists in linguistics and pedagogy, since one of the components of students’ academic performance is their motivation to learning. Among the introduction of game software into the educational process the motivation grows. The article provides an analysis of the views of other researchers whose work formed the basis of this study, and the object or subject of the study is similar to those presented in this paper. The conclusion substantiates the idea that the use of video game simulation functionality can be evaluated in a positive way, because the very idea of combining scientific and technical translation classes and science classes is possible to implement without significant curriculum modifications. Nevertheless, it should be taken into account that the use of simulator games in science and technology translation classes is considered exclusively as an addition to the already established teaching methods and curricula.

Keywords: scientific and technical translation, teaching translation, digitalization of education, video game localization, simulator games

Full text in Russian.

How to cite

Arishchenko S.I. ABOUT IMPLEMENTATION OPPORTUNITIES OF SIMULATOR GENRE VIDEO GAMES TOOLKIT IN SCIENTIFIC AND TECHICAL TRANSLATION CLASSES. The World of Science, Culture and Education. 2023. No. 2 (99). 475–480. DOI: 10.24412/1991-5497-2023-299-475-480