No. 1 (98), 2023 · 100–105 · DOI: 10.24412/1991-5497-2023-198-100-105
STANDARD LEXICAL EXERCISES IN GAMIFIED MOBILE APPLICATIONS FOR PRIMARY STUDENTS’ LEARNING OF ENGLISH
Abstract
Studying possibilities of using mobile technologies in education is a topical area of research nowadays. This study focuses on gamified mobile applications for teaching English to children 7-9 years of age. It aims at analyzing the game algorithm from the methodological point of view. The paper describes and visually presents standard lexical exercises used for vocabulary introduction and training in the analyzed software products. The results of the study can be useful in developing concepts of new mobile applications for learning vocabulary of a foreign language by primary school children, more complex applications that teach foreign languages, including Russian as a foreign language, as well as in forming the corresponding content of other digital educational services.
Keywords: educational technologies, learning app, vocabulary, typical exercises, gamification, English.
Full text in Russian.
How to cite
Somikova T.Yu., Pakhotina S.V. STANDARD LEXICAL EXERCISES IN GAMIFIED MOBILE APPLICATIONS FOR PRIMARY STUDENTS’ LEARNING OF ENGLISH. The World of Science, Culture and Education. 2023. No. 1 (98). 100–105. DOI: 10.24412/1991-5497-2023-198-100-105