The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 6 (109), 2024 · 316–318 · DOI: 10.24412/1991-5497-2024-6109-316-318

USING VIRTUAL AND AUGMENTED REALITY IN THE IMAGE PROCESS

Khablieva S.R.

Abstract

The article discusses promising areas of using virtual and augmented reality in the educational process. The author conducts a theoretical analysis of these concepts of virtual and augmented reality. As a result of the systematic analysis, both common features and significant differences between the concepts of virtual and augmented reality were identified. Their key characteristics are determined. The prospects for the development of virtual and augmented reality are considered in detail. Particular attention is paid to the possibilities of using these technologies as a modern educational tool, which makes them significant in the use of digital technologies in education. The author analyzes the main advantages and disadvantages and assesses their potential in the educational process. The advantages include a high degree of student involvement, the ability to conduct safe experiments in virtual laboratories, access to historical and cultural sites that may be inaccessible in real life, as well as personalization of learning for the individual needs of each student. Disadvantages, such as the high cost of equipment and the need for specialized knowledge to use it, are also taken into account. The use of virtual reality in education and upbringing contributes to the creation of a more interactive, flexible and memorable learning environment, which can significantly improve the quality of education and student outcomes. The use of virtual and augmented reality opens up new prospects for educational organizations and students. Interactive technologies of virtual and augmented reality immerse students in historical events, allowing them to become not just observers, but also direct participants in what is happening. In conclusion, the author emphasizes that virtual and augmented reality have significant potential for transforming traditional teaching methods, making them more effective and exciting.

Keywords: digital educational environment, digital tools, information and digital technologies, virtual reality, augmented reality, student, professional activity

Full text in Russian.

How to cite

Khablieva S.R. USING VIRTUAL AND AUGMENTED REALITY IN THE IMAGE PROCESS. The World of Science, Culture and Education. 2024. No. 6 (109). 316–318. DOI: 10.24412/1991-5497-2024-6109-316-318