The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 1 (98), 2023 · 259–262 · DOI: 10.24412/1991-5497-2023-198-259-262

DESCRIPTION OF FEATURES OF DEVELOPMENT OF GAMIFIED RESOURCES TO PREPARE FUTURE SPECIALISTS FOR THE DIGITAL TRANSFORMATION OF PRESCHOOL EDUCATION

Mikhailova A.I.

Abstract

Digital technologies expand the boundaries of the educational process, they allow to draw up documentation quickly and efficiently, gain new knowledge, expand the horizons of pupils, conduct classes in a bright and colorful way, use and vary new methods in the educational process, design websites, stands, booklets, maintain social pages for parents about their pupils, compose their portfolio and portfolio of preschoolers. The article analyzes the research of national and foreign scientists and defines the role of digital technologies in the educational process. The main principles for the development of gamified resources are highlighted: the use of sound, animation and color effects, the ability to check the correctness of completing tasks, navigation through the game, multi-series, student involvement, the presence of open, creative tasks, the possibility of a corporate game, the effect of “the player’s presence” in the game, etc.

Keywords: individual educational needs, preschool children, digital technologies, multimedia games, Microsoft PowerPoint, information and communication technologies, gamified resources.

Full text in Russian.

How to cite

Mikhailova A.I. DESCRIPTION OF FEATURES OF DEVELOPMENT OF GAMIFIED RESOURCES TO PREPARE FUTURE SPECIALISTS FOR THE DIGITAL TRANSFORMATION OF PRESCHOOL EDUCATION. The World of Science, Culture and Education. 2023. No. 1 (98). 259–262. DOI: 10.24412/1991-5497-2023-198-259-262