The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 2 (99), 2023 · 464–468 · DOI: 10.24412/1991-5497-2023-299-464-468

TO THE PROBLEM OF TRANSLATING REALITIES IN THE CONTEXT OF COMPUTER AND VIDEO GAMES

Yakutina M.V.

Abstract

In the article the researcher considers theoretical issues of translating realities in the texts of modern computer games. Since the realities, according to the definition of some linguists, are examples of untranslated vocabulary, linguists face the question of the adequacy and relevance of various approaches and methods of transferring realities into the translation language. The author considers not only the theoretical justification of the definition of realities, but also their classification from different sides: from the side of their objectivity, context, functioning in various styles of speech, as well as in various genres of computer games. Based on experimental studies of various computer games, collecting and analyzing the obtained results, the researcher has developed certain universal principles and an algorithm for translators involved in the process of translating not only English-language computer games, but also games in other languages.

Keywords: reality, translation of computer games, genre of computer games, theory of translation

Full text in Russian.

How to cite

Yakutina M.V. TO THE PROBLEM OF TRANSLATING REALITIES IN THE CONTEXT OF COMPUTER AND VIDEO GAMES. The World of Science, Culture and Education. 2023. No. 2 (99). 464–468. DOI: 10.24412/1991-5497-2023-299-464-468