No. 3 (112), 2025 · 322–325 · DOI: 10.24412/1991-5497-2025-3112-322-325
USE OF GAME METHODS IN TEACHING STUDENTS: DEVELOPMENT OF CREATIVE THINKING AND ADAPTATION TO PROFESSIONAL ACTIVITY TO PROFESSIONAL ACTIVITY
Abstract
A significant increase in the interest of universities in the use of game-based learning occurred at the beginning of the second decade of the XXI century. Many famous universities around the world successfully use advanced methods of game-based learning. The aim of the article is to present the phenomenon of game-based learning and analyze the advantages of introducing game-based learning methods and tools in education. The article identifies and analyzes the advantages of introducing the game method in the educational process. It is noted that the possibility of intensifying the learning process of generation Z is the use of educational, including simulation games. The article presents the functions of the game method in teaching and the resulting advantages. The results of the study allow to formulate the conclusion that the game method is a valuable tool that helps to form in students character traits that are valued and in demand in the modern labor market. The use of game methods in the educational process of the university is an important condition and an effective means of improving the quality of students’ training, developing their creative thinking, and adapting to professional relationships.
Keywords: education, game, game-based learning, gamification, generation
Full text in Russian.
How to cite
Shafazhinskaya N.E., Yegovtseva N.N., Kozachek A.V. USE OF GAME METHODS IN TEACHING STUDENTS: DEVELOPMENT OF CREATIVE THINKING AND ADAPTATION TO PROFESSIONAL ACTIVITY TO PROFESSIONAL ACTIVITY. The World of Science, Culture and Education. 2025. No. 3 (112). 322–325. DOI: 10.24412/1991-5497-2025-3112-322-325