No. 4 (89), 2021 · 275–278 · DOI: 10.24412/1991-5497-2021-489-275-278
THE USE OF GAMIFICATION ELEMENTS IN THE PROCESS OF ADDITIONAL DISTANCE LEARNING FOR ADULTS (BASED ON THE MATERIAL OF THE ENGLISH LANGUAGE)
Abstract
Recently, in the context of rapid development of information technologies and forced transition of many universities and adult education centers to a distance learning format, attempts are being made to actively introduce gamification into the teaching process. Nevertheless, despite the widespread use of this technology in the implementation of the educational process in various subject areas, the issue of the specifics of the use of gamification elements and game technologies in adult distance learning within the framework of additional educational programs is not sufficiently studied. The article considers criteria for selecting effective game elements, as well as analyzes some game technologies and gamification elements according to these criteria; highlights results of pedagogical experience of the author of the article, who implements the process of teaching students of advanced training programs at the Herzen State Pedagogical University of Russia. The results of the work indicate a high potential for using gamification elements to improve the effectiveness of adult education in an online format.
Keywords: gamification, game elements, adult education, distance learning, additional educational programs.
Full text in Russian.
How to cite
Yakimchuk O.S. THE USE OF GAMIFICATION ELEMENTS IN THE PROCESS OF ADDITIONAL DISTANCE LEARNING FOR ADULTS (BASED ON THE MATERIAL OF THE ENGLISH LANGUAGE). The World of Science, Culture and Education. 2021. No. 4 (89). 275–278. DOI: 10.24412/1991-5497-2021-489-275-278