The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 1 (86), 2021 · 370–372 · DOI: 10.24412/1991-5497-2021-186-370-372

ALLUSIVE LANGUAGE GAME AS THE MAIN MARKER OF GAME POETICS (ON THE EXAMPLE OF V. NABOKOV’S NOVEL “PALE FIRE”)

Bezmenova L.E., Dyugaeva I.D.

Abstract

The article views the use of the allusive game in the poetic text of V. Nabokov’s novel “Pale Fire”. The aim of the study is to establish the type of language game characteristic of game poetics and its functional characteristics in the game text. The novel “Pale Fire”, one of the most extravagant texts, the language game not only characterizes the author’s ideostyle, but also conveys his ideas, acting as a plot-forming substance. There are four main types of allusive language play presented in the novel: 1) onomasiological, containing an onim that refers to a non-linguistic reality; 2) language games based on a precedent phenomenon; 3) language games that involve precedent statements/texts; 4) auto-allusions, which contain elements of the author’s biography or references to his other works. The authors come to the conclusion that the allusive language game in this game text helps to learn reality in new meanings, and also, creating an interpreted model of primary sources, reveals their axiological asserts and cultural and linguistic resources.

Keywords: V. Nabokov, postmodernism, language game, allusion, game text, intertextuality.

Full text in Russian.

How to cite

Bezmenova L.E., Dyugaeva I.D. ALLUSIVE LANGUAGE GAME AS THE MAIN MARKER OF GAME POETICS (ON THE EXAMPLE OF V. NABOKOV’S NOVEL “PALE FIRE”). The World of Science, Culture and Education. 2021. No. 1 (86). 370–372. DOI: 10.24412/1991-5497-2021-186-370-372