No. 2 (93), 2022 · 216–218 · DOI: 10.24412/1991-5497-2022-293-216-218
THE USE OF GAMIFICATION METHODS IN THE PROCESS OF TEACHING A FOREIGN LANGUAGE IN A NON-LINGUISTIC UNIVERSITY ANNOTATION
Abstract
The article studies the use of actual gamified learning tools (gamification, educational process) in modern conditions for students in higher educational institutions. Gamification is considered as a method of improving the process of forming students’ language skills with the help of game elements. The article provides a general definition of the term “gamification” and presents general data on the use of gaming tools in non-gaming areas, where game elements are used to motivate and provide novelty to tasks, promote the development of dialogic speech, thirst for research and obtaining better results. The use of gamified means of teaching foreign languages by increasing the level of motivation allows students to feel a direct connection between the studied material and the real conditions of its use.
Keywords: gamification, educational process, game technologies, game, foreign language.
Full text in Russian.
How to cite
Kosacheva V.O. THE USE OF GAMIFICATION METHODS IN THE PROCESS OF TEACHING A FOREIGN LANGUAGE IN A NON-LINGUISTIC UNIVERSITY ANNOTATION. The World of Science, Culture and Education. 2022. No. 2 (93). 216–218. DOI: 10.24412/1991-5497-2022-293-216-218