The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 5 (114), 2025 · 89–92 · DOI: 10.24412/1991-5497-2025-5114-89-92

GAMIFICATION IN HIGHER EDUCATION: PEDAGOGICAL PRINCIPLES AND METHODS OF IMPLEMENTATION

Botsieva N.I., Golovanova M.M., Bguasheva Z.K.

Abstract

The article is devoted to the theoretical and methodological substantiation of gamification in higher education as a pedagogically verified tool for organizing educational activities. Based on the analysis of modern psychological and pedagogical theories (self-determination theory; constructive alignment; cognitive load theory; universal learning design) and design models (MDA; gamified learning theory), the author clarifies the conceptual boundaries of gamification and its difference from game-based learning and “serious games.” Principles of designing gamified courses are proposed: alignment with the stated learning outcomes, motivational justification (support for autonomy, competence, and involve- ment), transparent formative feedback, cognitive load management, inclusiveness and variability, social and didactic integration, ethical and legal correctness. The implementation methods are described: scenario-didactic design “from results,” selection and adjustment of mechanics (quests, levels, badges) for target dynamics, integration into the digital educational environment, rules for converting game progress into an academic assessment, analytics and iterative improvement circuit.

Keywords: gamification in higher education, pedagogical principles, didactic design, constructive alignment

Full text in Russian.

How to cite

Botsieva N.I., Golovanova M.M., Bguasheva Z.K. GAMIFICATION IN HIGHER EDUCATION: PEDAGOGICAL PRINCIPLES AND METHODS OF IMPLEMENTATION. The World of Science, Culture and Education. 2025. No. 5 (114). 89–92. DOI: 10.24412/1991-5497-2025-5114-89-92