The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 1 (110), 2025 · 28–30 · DOI: 10.24412/1991-5497-2025-1110-28-30

GAMIFICATION IN LEARNING: MOTIVATION THROUGH GAME ELEMENTS

Kondrashov D.M., Satina T.V.

Abstract

The article examines the impact of the use of game mechanics on the learning process. The authors describe the opportunities that gamification provides to students and teachers: creating strong motivation, improving engagement, improving learning efficiency, helping to master complex concepts, gaining new skills, etc. It has been established that the main strength of gamification is instant feedback on the result of completing a task, which traditional education lacks. Special attention is paid to game mechanics and how they can be used in educational activities: the introduction of a points system, quests, “role-playing,” the use of team task mechanics, obtaining “achievements,” various progress bars and graphs. Using practical examples, the authors show how game mechanics can be applied in the process of teaching a foreign language and philosophy. At the same time, it is emphasized that gamification is not universal, game mechanics cannot be used in teaching all academic disciplines and classical teaching methods cannot be completely replaced. It is not possible to achieve in-depth study of the subject only through game elements, since mechanics concentrate on simplifying the presentation of the material.

Keywords: gamification, training, motivation, game mechanics, rating, quest, team tasks

Full text in Russian.

How to cite

Kondrashov D.M., Satina T.V. GAMIFICATION IN LEARNING: MOTIVATION THROUGH GAME ELEMENTS. The World of Science, Culture and Education. 2025. No. 1 (110). 28–30. DOI: 10.24412/1991-5497-2025-1110-28-30