The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 5 (90), 2021 · 126–128 · DOI: 10.24412/1991-5497-2021-590-126-128

GAME PROJECTS IN PROFESSIONAL EDUCATION

Nasyrova E.F., Nasyrov R.I.

Abstract

Game projects are based on game activities, the purpose of which is to stimulate the cognitive interest of students. The creation of effective programs, the development of information resources related to gaming technology are urgent tasks of the modern education system. The purpose of the article is to substantiate the feasibility of creating game projects by students using an information resource that implements the stages of project activity. The article summarizes the experience of researchers on the use of game projects in educational activities. Features of introduction of five stages of work on game projects are considered: immersion in the project, organization of activities, implementation of activities, presentation of results, reflection. Expediency of creating game projects by means of an information resource is substantiated. The idea is emphasized that the teaching content of an electronic educational resource is based on such pedagogical principles as consistency, interactivity, modularity, adaptability and independence. It is noted that there are much more positive aspects of creating game projects, and proper design will make it possible to effectively apply the method of game projects in professional activities.

Keywords: game technologies, game projects, didactic games, project activity, information resource.

Full text in Russian.

How to cite

Nasyrova E.F., Nasyrov R.I. GAME PROJECTS IN PROFESSIONAL EDUCATION. The World of Science, Culture and Education. 2021. No. 5 (90). 126–128. DOI: 10.24412/1991-5497-2021-590-126-128