No. 1 (86), 2021 · 204–206 · DOI: 10.24412/1991-5497-2021-186-204-206
THE PHENOMENON OF TEXT ROLE-PLAYING GAMES AND THEIR IMPLEMENTATION IN CULTURAL INSTITUTIONS
Abstract
The article deals with the phenomenon of text role-playing games as an effective tool for organizing leisure time in cultural institutions. The authors propose a classification of text role-playing games, and based on the analysis, their functions are determined. As a research task, the authors attempted to describe the mechanism of launching a text role-playing game and the features of its organization in cultural institutions. The authors substantiate the idea that text-based role-playing games are convenient for implementation in the activities of cultural institutions with a small amount of funding, since they only use the intellectual resource of the organizer. Special attention is paid to the mechanism of launching a text role-playing game in a cultural institution and the specifics of its organization.
Keywords: text role-playing game, leisure, social networks, quest, online quest.
Full text in Russian.
How to cite
Oleshkevich K.I., Chumakova E.N. THE PHENOMENON OF TEXT ROLE-PLAYING GAMES AND THEIR IMPLEMENTATION IN CULTURAL INSTITUTIONS. The World of Science, Culture and Education. 2021. No. 1 (86). 204–206. DOI: 10.24412/1991-5497-2021-186-204-206