The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 4 (83), 2020 · 266 · DOI: 10.24411/1991-5497-2020-00755

GAMIFICATION IN TEACHING FOREIGN LANGUAGES IN A NON-LINGUISTIC UNIVERSITY

Wagner M-N.L.

Abstract

The article presents the main directions of introducing gamification in the process of learning foreign languages in a non-linguistic university. The analysis of gamification in the aspect of its application in foreign language courses is carried out, the characteristics of various types of educational activities that can be attributed to forms of gamification are given, and possible areas of their application in a non-linguistic university are studied. Forms of gamification can be classified as regularly used in the learning process, but not covering it entirely, and turning the entire or significant part of the learning process in foreign languages into a continuous gaming activity. The results of the study prove that in the field of gamification, foreign language teaching fully corresponds to the latest achievements of General Pedagogy.

Keywords: social contacts, gamification, information technologies, games, educational projects.

Full text in Russian.

How to cite

Wagner M-N.L. GAMIFICATION IN TEACHING FOREIGN LANGUAGES IN A NON-LINGUISTIC UNIVERSITY. The World of Science, Culture and Education. 2020. No. 4 (83). 266. DOI: 10.24411/1991-5497-2020-00755