The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 6 (91), 2021 · 204–207 · DOI: 10.24412/1991-5497-2021-691-204-207

GAME TECHNOLOGIES IN LEGAL EDUCATION

Karimulaeva E.M., Kurbanova A.M., Kuchchaev R.M.

Abstract

The article deals with topical issues of the organization of school education through the use of gaming technologies in law lessons. In the process of legal education and upbringing of the younger generation, the modern system of pedagogical technologies is characterized by the rejection of authoritarian pedagogy in favor of a personality-oriented approach. Didactic games in legal education are artificial modeling of certain life situations, which is intellectual and cognitive in nature. In the game, the educational effect is exerted by didactic material, game actions direct the activity of students in a certain direction of the educational process, and game techniques and situations act as a means of stimulating students to educational work. The game is the most important element of educational activity and the most attractive form of conducting classes for students. The role and place of gaming technologies in the process of legal education at the stage of formation of skills for the application of legal knowledge in practice is relevant.

Keywords: modern technologies, innovative technologies, game, game methods, game court, law, legal education.

Full text in Russian.

How to cite

Karimulaeva E.M., Kurbanova A.M., Kuchchaev R.M. GAME TECHNOLOGIES IN LEGAL EDUCATION. The World of Science, Culture and Education. 2021. No. 6 (91). 204–207. DOI: 10.24412/1991-5497-2021-691-204-207