The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 1 (92), 2022 · 9–11 · DOI: 10.24412/1991-5497-2022-192-9-11

THE ROLE OF ONLINE GAMES IN THE DEVELOPMENT OF CYBERBULLING

Borodina V.N.

Abstract

The article examines the current problem of cyberbullying in modern society. The work explores various ways of demonstration of this phenomenon: flaming, harassment, outing and trickery, exclusion, impersonation, cyber-stalking, sexting. The widespread use of online games in modern society creates not only opportunities for positive social interaction, establishing new contacts, developing friendly relations, but also represents an environment in which participants can demonstrate negative / aggressive behavior during the game. It is shown that online games provide new opportunities to manifest aggression in the virtual space. It is concluded that online multiplayer games act as a risk factor in the occurrence of a cyberbullying situation.

Keywords: cyberbullying, computer games, multiplayer online games, aggression, online bullying, stalker, victim.

Full text in Russian.

How to cite

Borodina V.N. THE ROLE OF ONLINE GAMES IN THE DEVELOPMENT OF CYBERBULLING. The World of Science, Culture and Education. 2022. No. 1 (92). 9–11. DOI: 10.24412/1991-5497-2022-192-9-11