No. 2 (81), 2020 · 218 · DOI: 10.24411/1991-5497-2020-00269
ENTERTAINING COMPUTER GAMES AS LEXICAL MATERIAL FOR TEACHING FOREIGN LANGUAGES
Abstract
The article studies issues of using entertaining computer games in teaching foreign languages. The author perceives this phenomenon of the digital society as a potential substrate for teaching various abilities. An attempt has been made to theoretically ground this approach, analyze its strong and weak points. The practical value of computer games at the foreign language lesson also presents a subject for discussion. The author makes an attempt to merge pedagogical and gaming activities taking all the best from both while mitigating the negative traits. A structured summary of the necessity and ways to use ECG in teaching languages is given in the form of brief points.
Keywords: computer games, modern technologies, interactivity, teaching foreign languages.
Full text in Russian.
How to cite
Amosov N.V. ENTERTAINING COMPUTER GAMES AS LEXICAL MATERIAL FOR TEACHING FOREIGN LANGUAGES. The World of Science, Culture and Education. 2020. No. 2 (81). 218. DOI: 10.24411/1991-5497-2020-00269