The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 2 (81), 2020 · 555 · DOI: 10.24411/1991-5497-2020-00406

THE FUNCTIONING OF FALLOUT COMPUTER GAME SERIES GROUP ANTHROPONYMS AS NAMES OF POLITICAL ALLIANCES: AN INTERACTIVE ASPECT

Kuzmenko A.N.

Abstract

The article deals with a group anthroponyms as names of factions or political alliances in the world of the post-apocalyptic computer role-playing game Fallout. A key element in understanding the functioning of group anthroponyms is interactivity as a criterion of the computer game as a media text. The patterns of group anthroponyms formation, as well as the correlation between factions and the political nature of the alliances, are examined. The importance of naming subfractional characters for their successful identification by the player is emphasized. It is highlighted how the gradation of danger criterion is reflected in the names of non-player characters belonging to a particular faction. A conclusion is drawn on the correlation between naming schemes of group anthroponyms and interactivity of a computer game.

Keywords: group anthroponym, anthroponym, computer game, computer role-playing game.

Full text in Russian.

How to cite

Kuzmenko A.N. THE FUNCTIONING OF FALLOUT COMPUTER GAME SERIES GROUP ANTHROPONYMS AS NAMES OF POLITICAL ALLIANCES: AN INTERACTIVE ASPECT. The World of Science, Culture and Education. 2020. No. 2 (81). 555. DOI: 10.24411/1991-5497-2020-00406