The World of Science, Culture and EducationISSN 1991-5497 · ISSN 1991-5500

No. 6 (85), 2020 · 232–234 · DOI: 10.24412/1991-5500-2020-685-232-234

APPLICATION OF GAME METHODS OF LEARNING IN CREATING A REFLEXIVE-EDUCATIONAL ENVIRONMENT OF A UNIVERSITY

Plieva A.O., Mamalova Kh.E.

Abstract

The article examines the process of using game teaching methods in creating a reflective educational environment of a university. The gamification method is used as a means of creating reflection, increasing the motivation and interest of students in learning. Thanks to gamification, the skill of social communication and interpersonal interaction is acquired, the well-built communication between the students of the group and coordination on the part of teachers activates the creative abilities of the learner, develops creative thinking, strengthens such qualities as introspection, self-control and self-discipline. Playing in learning is one of the most effective forms of learning, where one of the important components of this method is the correct organization, transfer of learning into a play format. It was revealed that the use of gamification in education can serve as an auxiliary condition for creating a reflective educational environment in higher education, the use of game elements in education contributes to the self-development of both the student and the teacher.

Keywords: game method, gamification, student, reflective educational environment, university.

Full text in Russian.

How to cite

Plieva A.O., Mamalova Kh.E. APPLICATION OF GAME METHODS OF LEARNING IN CREATING A REFLEXIVE-EDUCATIONAL ENVIRONMENT OF A UNIVERSITY. The World of Science, Culture and Education. 2020. No. 6 (85). 232–234. DOI: 10.24412/1991-5500-2020-685-232-234